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🌾$YIELD

Documentation

Yield Fields Docs

Everything you need to understand the game, the economy, and on-chain features on Robinhood Chain.

Overview

Yield Fields is a Web3 farm game on Robinhood Chain. Plant seeds, harvest $YIELD, unlock more land, and compete on the weekly production leaderboard.

The in-game currency is $YIELD — an ERC-20 token on Robinhood Chain. Wallet mode links your on-chain balance to a custodied in-game balance backed by the treasury.

Getting started

Demo mode

Free to try with 430,000 starting $YIELD. Progress saves in your browser. Only row 1 (plot 1) is available — extra rows and treasury withdrawals require wallet mode.

Wallet mode

Wallet mode is closed until we fund the treasury and connect the official $YIELD token (~10 minutes after launch). Farm, leaderboard, and server saves work before the mint goes live. Treasury deposits and withdrawals are paused until the official $YIELD token is connected and wallet mode is enabled.

First steps

Complete the tutorial if prompted. Buy a Seeds Pack from the villager shop, open it in your inventory, plant seeds on empty furrows, and wait for harvest cycles to complete automatically.

Core gameplay loop

  • Earn or deposit $YIELD
  • Buy Seeds Packs from the seed shop NPC
  • Open packs in your inventory to reveal 3 random seeds
  • Select a seed and plant it on an empty plot slot
  • Crops grow automatically and pay $YIELD + XP each cycle
  • Reinvest in more packs, unlock rows, and expand production

Farm & plots

The farm has 5 rows × 6 slots = 30 planting spaces. Row 1 is free; additional rows unlock in order.

Row 2

Requires player level 5 and 90,000 $YIELD.

Row 3

Requires player level 10 and 215,000 $YIELD.

Row 4

Requires player level 15 and 390,000 $YIELD.

Row 5

Requires player level 20 and 600,000 $YIELD.

  • Click a planted crop to uproot it (manual uproot does not return the seed).
  • Demo mode cannot unlock rows beyond the starter row.

Seeds & crops

Each Seeds Pack costs 215,000 $YIELD and contains 3 seeds with random rarity.

Drop rates: Common 85%, Rare 10%, Epic 5%.

Common

A reliable staple crop with steady harvest rewards. Cycle: 2 min 30 sec. Reward: 420 $YIELD per cycle.

Rare

Grows faster and yields more $YIELD each cycle. Cycle: 1 min 50 sec. Reward: 1100 $YIELD per cycle.

Epic

Premium corn with the shortest cycle and highest payout. Cycle: 1 min 15 sec. Reward: 2100 $YIELD per cycle.

  • Harvests complete automatically — no click required.
  • Production per hour is shown in the game menu Stats section.
  • Rare seeds glow blue; Epic seeds glow purple on the farm.

Inventory & shop

Your backpack has 20 slots. Drag items to reorganize. Seed packs must be opened before planting.

The seed shop is marked on the farm — talk to the villager NPC to buy Seeds Packs.

Weather system

Every 3 minutes the weather wheel spins (300% size, 2s animation) and randomly picks the next climate. A countdown below the wheel shows time until the next spin.

Roll odds: Sunny 50%, Rain 20%, Snow 20%, Wind 10%.

Weather gameplay effects apply only while you are actively playing with the game tab open and visible. Your current weather is saved in the browser and survives page refreshes.

Tap the ? button beside the wheel for a quick summary. Full rules are in Docs (header link).

Sunny

Normal growth speed and $YIELD rewards.

Rain

+25% growth speed and +25% $YIELD per harvest cycle.

Snow

−25% growth speed.

Wind

Mature crops (75%+ cycle progress) switch to a wind-sway sprite. Every 45s there is a 1.5% chance to uproot one crop (max 1 per weather window). The seed returns to your inventory if there is space. Rare and Epic plants keep their blue/purple tint while swaying. Wind uproot is disabled in demo mode.

XP & levels

You earn XP every time a crop completes a harvest cycle. Higher rarity seeds grant more XP per cycle.

Plot rows unlock every 5 levels (5, 10, 15, 20). Level 10 unlocks both ERC-20 withdrawals and row 3 — Plot rows unlock every 5 levels (5, 10, 15, 20). Level 10 unlocks both ERC-20 withdrawals and row 3 — expect ~2 hours of active farming with a full starter row.

  • Common harvest: 12 XP per cycle
  • Rare harvest: 30 XP per cycle
  • Epic harvest: 60 XP per cycle
  • XP per level step: 140 (total to reach level 10: 6,300 XP)
  • Check the menu Stats panel for your current level and progress.

Offline growth

Crops keep growing while the tab is closed, up to 10 hours of accrued harvests. When you return, completed cycles are applied automatically at the standard growth rate.

Weather modifiers (rain, snow, wind) do not apply while you are away — only sunny baseline growth is used for offline progress.

$YIELD & tokenomics

$YIELD launches as the native farm token on Robinhood Chain — 1 billion supply with on-chain treasury backing.

Total supply: 1,000,000,000 $YIELD on Uniswap on Robinhood Chain.

Liquidity pairs on Robinhood Chain DEXes. In-game prices are fixed in $YIELD; a Seeds Pack (~215,000 $YIELD) targets ~$15 USD at launch.

Price anchor at graduation: ~$70,000 market cap → ~$0.00007 per token → Seeds Pack (215,000 $YIELD) ≈ $15 USD.

Economy rebalanced June 2026: all in-game $YIELD prices and harvest rewards increased ~50% (rounded up to clean numbers). See Economy reference for the full table.

  • Seed pack purchases — 215,000 $YIELD per pack (3 seeds)
  • Plot row unlocks — 90k / 215k / 390k / 600k $YIELD at levels 5, 10, 15, 20
  • Future premium packs and seasonal events

Economy reference

Current in-game $YIELD values (June 2026 balance). Demo mode starts with enough $YIELD for two seed packs; wallet mode starts at 0 until you deposit ERC-20 $YIELD.

Starting balances

Demo: 430,000 $YIELD. Wallet: 0 $YIELD until treasury deposit.

Shop

Seeds Pack — 215,000 $YIELD (3 random seeds per pack).

Row 2 unlock

90,000 $YIELD at player level 5.

Row 3 unlock

215,000 $YIELD at player level 10.

Row 4 unlock

390,000 $YIELD at player level 15.

Row 5 unlock

600,000 $YIELD at player level 20.

Common harvest

420 $YIELD per cycle (2 min 30 sec).

Rare harvest

1,100 $YIELD per cycle (1 min 50 sec).

Epic harvest

2,100 $YIELD per cycle (1 min 15 sec).

1st place

300,000 $YIELD weekly prize (treasury payout).

2nd place

150,000 $YIELD weekly prize (treasury payout).

3rd place

90,000 $YIELD weekly prize (treasury payout).

Top 10

30,000 $YIELD weekly prize (treasury payout).

Treasury

Treasury deposits and withdrawals are paused until the official $YIELD token is connected and wallet mode is enabled.

The treasury holds real ERC-20 $YIELD that backs 1:1 in-game withdrawals to player wallets.

Deposits add ERC-20 to the treasury and credit in-game balance 1:1. Harvesting creates in-game $YIELD (custodial inflation). Shop purchases and row unlocks destroy in-game balance without returning ERC-20. Withdrawals and leaderboard prizes drain the treasury on-chain.

At launch, the team purchases $YIELD on Robinhood Chain and transfers it to the treasury wallet to seed initial withdrawals and week-1 leaderboard prizes.

Every wallet-mode deposit sends ERC-20 $YIELD straight to the same treasury wallet, refilling the pool as players join.

Withdrawals unlock at level 10. Withdrawals unlock at level 10 so the treasury cannot be drained by instant farmers before the team seeds it and organic deposits accumulate.

Withdrawal cooldown: 8h 0m between on-chain withdrawals.

At launch

Configure NEXT_PUBLIC_TREASURY_ADDRESS and NEXT_PUBLIC_YIELD_TOKEN before launch.

  • Buy on Robinhood Chain: Acquire $YIELD from a DEX on Robinhood Chain.
  • Deposit to play: Send ERC-20 $YIELD to the treasury — credited 1:1 as in-game balance.
  • Spend in-game: Seed packs (215,000 $YIELD), row unlocks at levels 5/10/15/20, and future sinks keep $YIELD circulating.
  • Farm & withdraw: Earn $YIELD by growing crops (harvest cycles every 75–150 seconds). Withdraw ERC-20 to your wallet once you reach level 10 (~2 hours of active play).

Weekly leaderboard

Wallet mode players are ranked by $YIELD/h production. Rankings reset every Monday 00:00 UTC.

Open the game menu → Weekly rank to view standings and prizes.

1st place

300,000 $YIELD prize (paid from treasury at season end).

2nd place

150,000 $YIELD prize (paid from treasury at season end).

3rd place

90,000 $YIELD prize (paid from treasury at season end).

Top 10

30,000 $YIELD prize (paid from treasury at season end).

UI & controls

  • Header: wallet connect, treasury deposit/withdraw, music, Docs link
  • Top right: $YIELD balance, weather wheel, countdown timer, and ? help
  • Backpack button: open inventory to manage seeds and open packs
  • Game menu: stats, production rate (with weather modifier), XP, and leaderboard
  • Plot slots: click empty furrow with a seed selected to plant; click crop to uproot
  • Drag & drop: move inventory items between slots
  • Old Mac (farmer NPC): occasional farming tips while he walks the field

Risks & FAQ

Is demo $YIELD real?

No. Demo $YIELD is practice currency only and cannot be withdrawn.

Why is my withdrawal locked?

Before launch, on-chain treasury features stay closed until the official $YIELD mint is connected (about 5–10 minutes after we fund the treasury). After launch you need player level 10, sufficient in-game balance, and enough ERC-20 $YIELD in the treasury.

At launch

Set NEXT_PUBLIC_TREASURY_ADDRESS and NEXT_PUBLIC_YIELD_TOKEN in production env.

Does weather affect offline farms?

No. Weather only applies while you are actively playing with the tab visible.

Does weather reset when I refresh?

No. Your current weather and countdown are saved locally and restored on load.

  • Treasury balance depends on team seeding + player deposits — verify the wallet on Blockscout before large withdrawals.
  • In-game $YIELD is a custodied balance linked to your wallet; only ERC-20 in the treasury can be withdrawn on-chain.
  • In-game harvest rewards are custodial inflation — they do not mint new ERC-20 tokens on-chain.
  • Demo progress is browser-local — clearing site data may reset it.
  • Wallet progress is tied to your connected address.
  • Memecoins are volatile — never risk more than you can afford to lose.
  • Verify treasury and mint addresses on Blockscout before large deposits or withdrawals.

On-chain addresses

Always verify these addresses on Blockscout before depositing or withdrawing.

Treasury wallet
Configure NEXT_PUBLIC_TREASURY_ADDRESS
$YIELD token (Robinhood Chain)
Configure NEXT_PUBLIC_YIELD_TOKEN